Source Code Management

Branching Model

The PX4 project uses a three-branch Git branching model:

  • master is by default unstable and sees rapid development.

  • beta has been thoroughly tested. It's intended for flight testers.

  • stable points to the last release.

We try to retain a linear history through rebases and avoid the Github flow. However, due to the global team and fast moving development we might resort to merges at times.

To contribute new functionality, sign up for Github, then fork the repository, create a new branch, add your changes, and finally send a pull request. Changes will be merged when they pass our continuous integration tests.

All code contributions have to be under the permissive BSD 3-clause license and all code must not impose any further constraints on the use.

Code Style Formatting

PX4 uses astyle for code formatting. Valid versions are

Once installed, formatting can be checked with ./Tools/astyle/check_code_style_all.sh. The output should be Format checks passed on a clean master. If that worked, make format can be used in the future to check and format all files automatically.

File name conventions

Going forward we aim to follow these file naming conventions:

  • C++ source files should be named in CamelCase and match the class name. E.g. A C++ file containing a class named FooThing should be named FooThing.cpp.

  • C++ header files should be named the same as source files except have the suffix .hpp.

  • C++ header files that are required to be C compatible, should have the suffix .h.

  • Folder names are snake_case for the first level inside modules/drivers/systemcmds/etc. but should be named CamelCase when more deeply nested to match the source and header files.

  • Test files must have a Test suffix as shown: FooThingTest.cpp.

  • One exception to the rules above are the MAVLink streams in src/modules/mavlink/streams which are ALL_UPPERCASE.hpp matching the MAVLink message name.

In-Source Documentation

PX4 developers are encouraged to create appropriate in-source documentation.

Source-code documentation standards are not enforced, and the code is currently inconsistently documented. We'd like to do better!

Currently we have two types of source-based documentation:

Developers should name C++ entities (classes, functions, variables etc.) such that their purpose can be inferred - reducing the need for explicit documentation.

  • Do not add documentation that can trivially be assumed from C++ entity names.

  • Commonly you may want to add information about corner cases and error handling.

  • Doxgyen tags should be used if documentation is needed: @class, @file, @param, @return, @brief, @var, @see, @note. A good example of usage is src/modules/events/send_event.h.

Commits and Commit Messages

Please use descriptive, multi-paragraph commit messages for all non-trivial changes. Structure them well so they make sense in the one-line summary but also provide full detail.

Component: Explain the change in one sentence. Fixes #1234

Prepend the software component to the start of the summary
line, either by the module name or a description of it.
(e.g. "mc_att_ctrl" or "multicopter attitude controller").

If the issue number is appended as <Fixes #1234>, Github
will automatically close the issue when the commit is
merged to the master branch.

The body of the message can contain several paragraphs.
Describe in detail what you changed. Link issues and flight
logs either related to this fix or to the testing results
of this commit.

Describe the change and why you changed it, avoid to
paraphrase the code change (Good: "Adds an additional
safety check for vehicles with low quality GPS reception".
Bad: "Add gps_reception_check() function").

Reported-by: Name <email@px4.io>

Use git commit -s to sign off on all of your commits. This will add signed-off-by: with your name and email as the last line.

This commit guide is based on best practices for the Linux Kernel and other projects maintained by Linus Torvalds.

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